
Amsterdam - 31-01-2003

Artificial Name : Amsterdam Airstrike
Mapname Ingame : amsterdam_obj
Mapname Filesys: User_Amsterdam_obj.pk3
Type: OBJ
Spawnpoints: Allies 16/20 , Axis 16/20 (Depends on situation in battle) 
Version 2.0 (1.0 never released)
Author: Vonderbakluft

SPECIAL THANKS TO:
G.F. "Kill ya later" Crunch for his general support
=Analair Clan= Boys for their exhaustive testing and constructive input 
Kalahad for his scripting advises.

THANKS TO:
Nemesis of course,
Everyone on his forum that helped me all those months
Every player of this map :-)


General Permission: Everyone is free to use&copy this map (of course :-) in GNU style, so no commercial activities.
Script Permissions: Everyone is free to use/modify the script-file for his own map, as long as you DON't save them as the name of the original file.

SCOPE PROBLEMS IN AMSTERDAM-DM SOLVED - (version 1, built 20-09-2002)

My deep apologations for screwing your allied scope with amsterdam DM (User_amsterdam.pk3) and for the
time you needed to localize the problem. Allthrough i never experienced that problem, i heared it from
many sides, so it must be true. I checked Amsterdam Airstrike over and over again and i'm sure this won't
happen again. A correct and compatible version of the old dm map can be found at www.modtheater.com

Thanks for the unknown guy that reported this problem as first - i thought he was from the [MC] clan.

And of course for the rest that take the efforts to contact me about it.



To hear all sounds you can:

1) Download and run uberfix 
http://www.planetmedalofhonor.com/mohrad/files.html
(best)

2) Unzip a COPY of the pk3, extract ubersound/ubersound.scr
and paste that (inc directory!) in main so you'll get
main/ubersound/ubersound.scr
(worse)

3)Rename the pk3 so it starts with zzzzamsterdam.pk3
(worst)


ENJOY AMSTERDAM AIRSTRIKE 

Vonderbakluft
Contact:
vonderbakluft@hotmail.com

